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BallKnowledge

Daily puzzles

Five a day, the same five for everyone.

Five puzzles a day, generated from the player database, so they never repeat.

5
a day
7
types in all
0
repeats

The daily five

The same five for everybody, every day. Each has its own shape, and its own way of being hard.

  • Transfer Timeline — a career, club by club. Name the player from as few as you can.
  • Association — four team-mates, one from each of four clubs. Name the player all four played with.
  • The Grid — three by three, every square a pair of conditions.
  • Sixteen — sixteen names, four hidden groups.
  • Deep Cut — the most obscure correct answer wins.

Two more in a league

Join or start a league and two further puzzles unlock each day. They score for the table rather than on their own.

  • Timed Naming — sixty seconds, one category.
  • Closest To — five players, one number. Pick the nearest.

Scored so breadth wins

Being decent at all five beats being brilliant at one. Deep Cut is the exception and scores backwards: the fewer people who named your player, the better you did.

Streaks

Play anything and the day counts. The streak shows two states — today is safe, or it is not.

No flame, no countdown, no notification. A habit you feel you owe is one you eventually resent.